Meanwhile, a large number of smaller companies in the rapid emergence.
– We have a indievåg with developers who do all sorts of wacky games. They can reach out in a way today that were not possible a few years ago, says Per Strömbäck the trade association Games Industry.
He mentions, for example, multi-award winning Simogo, Coffee Stain Studios, creators of the famous game Goat Simulation and Image & amp; Shape, whose game Steam World You have rated highly by users.
It also has has developed a significant number of suppliers in the industry, which Hansoft, Donya Labs and Goo Technologies, which supplies tools and technical solutions to development companies.
– They are the secret games miracle, says Strömbäck.
So far, however, a handful of major game developers who account for the lion’s share of sales in the industry and behind the last years outrageous growth. Most of them continued to grow strongly last year, and looks set to go against an even stronger in 2014.
The greatest crack the King, the company behind the Candy Crush Saga and several other Facebook and mobile games. Sales multiplied last year, amounting to the equivalent of 13 billion. This week, let the company its half-yearly report, expected to show a continued sharp increase.
How much of Kings revenue that is “Swedish” can of course be discussed – the company has offices in a long number of countries and was listed in the spring at the New York Stock Exchange. But the connection to Sweden is strong: King was founded by Swedes, Candy Crush developed here and a large part of the staff working in Stockholm or Malmö.
The other major engine of growth in the industry is Minecraft developer Mojang. Last year the company had sales of more than SEK 2 billion, an increase of over half a billion. In autumn released Minecraft for both Sony’s PlayStation 4 and Microsoft’s Xbox One and new products in collaboration with Lego. CEO Carl Manneh anticipate that sales and earnings will improve further in 2014, he writes in an email to TT.
Two other major development company that grew substantially during the last completed fiscal year is Massive, part of the French Ubisoft , and Paradox. Both companies expressed very optimistic about in 2014.
Avalanche, most known game series Just Cause, saw sales shrink slightly in the last year. But Christofer Sundberg, Chief Creative Officer and one of the company’s founder, sees a bright future. Soon releases Avalanche their first mobile game, and the company is experimenting with new business models that aim to increase profitability and reduce dependence on publishers.
– If we were able to distribute more directly to the consumer, we would get more money for investment in new technology and such things, says Sundberg.
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